Devlog
- December 08, 2018 by QubitArt1#indie, #indiegame, #indiegamedev, #devlog, #blog, #2d, #grid, #tile, #tilempa, #biome, #biomegeneration, #procedural generation, #procedural, #qubitart, #projectalpha, #tactical, #survival, #strategy, #turn, #dice, #game, #videogame, #rpg, #2d grid, #board, #development log, #unityAaaaannnnd we are back, after almost a week ... it feels so long. A lot of things happened in this week, some major changes will come as the game is being discussed and some parts of it are being revi... Continue reading
- December 02, 2018 by QubitArt1#game, #indiegame, #indiegamedev, #gamedev, #devlog, #2d, #strategy, #survival, #exploration, #dice, #turn, #turnbased, #grid, #board, #tileboard, #tiles, #isometricAaannnd we back. I feel like it's been quite a while from the last devlog, but actually it's just been 4 days. Progress is coming along, not very fast since now we've reached kind of a plateue where t... Continue reading
- November 28, 2018 by QubitArt#indie, #indiegame, #gamedev, #indie gamedev, #indiedev, #devupdate, #tutorial, #2d, #2d grid, #grid, #matrix, #project alpha, #qubitart, #tiles, #pathfinding, #breadthfirstsearch, #depthfirstsearch, #dfs, #bfs, #navigation, #navmeshAaaaaand we back, with another gamedev-log, this time we focus on the algorithm that we talked about last time, the pathfinding used by the enemies to track the player down. This devlog will be a bit... Continue reading
- November 25, 2018 by QubitArt#devlog, #development log, #indie, #indiegame, #qubitart, #project alpha, #2d, #2d grid, #stategy, #action, #rpg, #roguelike, #indie game deb, #gamedev, #indie company, #indie italyAaaaaaaand welcome back. It's been 4 days and development has continued (not as fast as i would like, but time ...) and we have now some new things in our game. As always you will find a video at end... Continue reading
- November 21, 2018 by QubitArt#indie, #indiegame, #indiegamedev, #gamedev, #game, #videogame, #turn, #strategy, #action, #combat, #grid, #projectalpha, #qubitartAaaaand we are back with the second devlog of project alpha, after some days of working we have the very basic mechanics of the game: a turn based tile combat system that feels like a real time combat... Continue reading
- November 21, 2018 by QubitArt#game, #videogame, #indie game, #indie gamedev, #devlogSo here we are with the first actual devlog were I will be able to show some progress. Starting the development of the game I'm making a list of all the ideas that are coming and already some sound to... Continue reading
- November 15, 2018 by QubitArt#project alpha, #qubitart, #roguelike, #2d, #unity, #indie game, #survival, #exploration, #turn based, #strategy, #actionSo this is going to be the very first devlog for project alpha. The name "project alpha" is not the final name of the game is just a code like the one they use at NASA and other cool places, it is act... Continue reading