Devlog: Project Alpha
So this is going to be the very first devlog for project alpha. The name "project alpha" is not the final name of the game is just a code like the one they use at NASA and other cool places, it is actually called project alpha because it is going to be the first project that will be started and completed as QubitArt.
So ... the concept of the game is an RPG attack-movement-defense base around dices. And that's all ... just kidding ... but really.
The game is actually being playtested with actual physical (incredible right?) miniatures, boards and dices. We are trying to figure whichh are the dices that can be used, how many of them and really trying to balance the difficulty.
For now this is kinda all, next time we'll have more info.
For more information visit our website: https://qubitartinfo.wixsite.com/qubitart
Project Alpha
The first QubitArt RPG Dice based game
Status | Prototype |
Author | QubitArt |
Genre | Role Playing, Adventure, Strategy, Survival |
Tags | 2D, Dice, Exploration, Roguelike, Singleplayer, Tilemap |
Languages | English |
More posts
- DevLog: ProjectAlpha - BiomesDec 08, 2018
- DevLog: ProjectAlpha - attack animationsDec 02, 2018
- DevLog: ProjectAlpha - How the enemies move - quick tutorialNov 28, 2018
- DevLog: Project Alpha - Brain! (AI)Nov 25, 2018
- DevLog: Project Alpha - Basic basic mechanics 02Nov 21, 2018
- GameDev: Project Alpha - Tile generation 01Nov 21, 2018
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